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Cascade

This is the layout-locked blockout for my map: Cascade. a 12v12 map set on top of a giant dam that is constantly discharging water due to overflow; every minute and 30 seconds, the Dam releases excess water down the two drains in the middle, pushing any players or vehicles to their doom.

The map is Symmetric with a wide open environment designed for vehicles to flourish, while still giving players the ability to flow without feeling too exposed.

My roles on this project:
Level Designer
Blueprint Scripter

Map Overview from Blue Helipad

Map Overview from Blue Helipad

Blue Base

Blue Base

Blue Base (Top)

Blue Base (Top)

Red Base (Symmetric to Blue)

Red Base (Symmetric to Blue)

Red Catwalk overlooking 2nd floor of Red base below

Red Catwalk overlooking 2nd floor of Red base below

Red Skatepark (goes to bottom mid, mainly vehicle path)

Red Skatepark (goes to bottom mid, mainly vehicle path)

Mid Connection 1

Mid Connection 1

Mid Connection 2

Mid Connection 2

Mid Trench 1

Mid Trench 1

Mid Trench 2 (looking into Blue basement)

Mid Trench 2 (looking into Blue basement)

Red Basement

Red Basement