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Decommission

Decommissioned is a Halo Infinite 12v12 map set in an abandoned Russian missile facility, repurposed for launching piloted rockets during wartime. Inspired by Call of Duty's multiplayer map "Launch", Metro Exodus's Environments, and Halo 3's multiplayer map "Rat's Nest", the map centers on an interactive rocket as the core design, with gameplay funneling around it. Designed for 1-Flag CTF, the rocket path is the fastest yet riskiest route, flanked by two outer paths forming a pincer attack on the defending base. Defenders gain a Wraith mortar tank to counter the attackers with it being their main way to defend their flag.

Available now for download on Halo Infinite:
https://www.halowaypoint.com/halo-infinite/ugc/maps/6cc3c2f3-52ec-4cf5-a3ab-65a649d7f91e

My roles on this project:
Level Designer
Environment Artist
Lighting Artist

Collaborators:
Kat Rat A Tat:
- Lighting Artist
- Environment Artist
JoValliant:
- Lighting Artist
- Environment Artist
Haydnest1999:
- Blueprint Scripter

Map Trailer

Map Gameplay

Middle Map - Rocket Silo

Middle Map - Rocket Silo

Launch tube + Defender Overlook

Launch tube + Defender Overlook

Defender Base

Defender Base

Outer Drive

Outer Drive

Engineering Road 1

Engineering Road 1

Engineering Road 2

Engineering Road 2

Engineering

Engineering

Attacker Base

Attacker Base

Attacker Base 2

Attacker Base 2

Long Hall

Long Hall

Long hall Continued (Garages)

Long hall Continued (Garages)

Long hall opposite view

Long hall opposite view