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Apogee

Apogee is a Halo Infinite Big Team Battle map, with my design goal being to focus on creating a fast paced 1-flag map that was small in general size but made up for that in the denseness of the spaces. The challenge with this map was finding that balance as if I went too dense it became maze-like, and if I didn't go dense enough the map became impossible to move through as a team. I accomplished the goal of finding a good medium while also meeting a secondary goal I had for the map, that being Vehicles and Players almost constantly interacting.

On this project I was the lead for the entire project, meaning I scripted doors for players to interact with that had to be networked across 23 other players (24 total), did the environment art and the lighting, and of course I also produced and iterated on the level design through constant feedback sessions with BTB players.

The map was adopted by the Halo community, notably Swatnation, for BTB Competitive tournaments & game-nights, Apogee blends high-octane action with dynamic vehicle combat in a way that is fun for the whole game, whether you are the top fragger on your team or the bottom of the leaderboard.

Map Description:
Set within a long-abandoned lava processing plant, this desolate facility transforms from silent night to explosive combat. Can your team seize control of the structure, or will you fall to your opponents? Find out in this thrillingly chaotic 12v12 experience! (Designed for 1-Flag CTF and Strongholds/Domination.)

Available now for download on Halo Infinite:
https://www.halowaypoint.com/halo-infinite/ugc/maps/f6ed02a1-265b-4cb9-8869-2b742a450494

Map Thumbnail - Middle

Map Thumbnail - Middle

Apogee: 1-Flag Tournament Gameplay

Apogee: Alternative Game Mode -Stronghold

Middle Overlook

Middle Overlook

Middle Pit

Middle Pit

Caves - Connects to Mid-Pit

Caves - Connects to Mid-Pit

Middle Overlook 2

Middle Overlook 2

Attacker Approach 1

Attacker Approach 1

Attacker Approach 2

Attacker Approach 2

Attacker Base: Loop Entrance/Exit 1

Attacker Base: Loop Entrance/Exit 1

Attacker Base: Loop Entrance/Exit 2

Attacker Base: Loop Entrance/Exit 2

Back Middle Overview

Back Middle Overview

Back Middle Catwalk

Back Middle Catwalk

Back Middle Connector (To Main Mid)

Back Middle Connector (To Main Mid)

Back-mid Vehicle Path

Back-mid Vehicle Path

Overlook (Inside back middle structure)

Overlook (Inside back middle structure)

Apogee: Defender Base Back-door Functionality

Defender Base: Back-door Closed

Defender Base: Back-door Closed

Defender Base: Back-door Open

Defender Base: Back-door Open

Defender Garage

Defender Garage

Defender Base Alley

Defender Base Alley

Defender Base: Main Room & Flag Spawn

Defender Base: Main Room & Flag Spawn

Attacker Teleporter

Attacker Teleporter

Caves Ramp & Ghost Spawn

Caves Ramp & Ghost Spawn