Cessation was designed to make the player feel like they are in a place they shouldn't be, tight corridors, destroyed buildings, barriered doorways, and Player controlled door blocking makes the map really feel terrifying even without the Art. The hook for this map is a "Close the Door" function, the player is able to push specific large crates around the map and block doorways, hallways, and pathways to attempt to slow down the infected players. It's a fun loop of block the door, defend it, repeat. This map was designed for Halo Infinite's Infection game mode, a 12 player free for all experience. The map plays great at 12 players but can support all the way up to 24 players.
Cessation can currently be found in Halo Infinite's Matchmaking Infection Playlist, it can also be downloaded here:
https://www.halowaypoint.com/halo-infinite/ugc/maps/08f81152-6c55-4a0f-92e9-dc48b51d72f0
For this Project I was the Level Designer, Environment Artist, and Scripter.
Halo Infinite uses "Node-Graph" Scripting akin to Unreal Engine 5
Cessation Gameplay (No Sound, was bugged when recording :/ )