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DDB&O POI: Remnants

This is a POI I created for the creators of Dieseldome: Oil and Blood. When designing for Dieseldome I had a pretty big challenge to design for. All of the POIs on the map had to be contained within a Circle (to fit the roman coliseum vibe), but not only that, they had to be designed to have their own thematic distinction and be contained within 1/4 of that circle. This was a huge design challenge as Dieseldome has Titan-fall-esq movement and needs to be able to flow enemies and players throughout the environment. This POI was meant to be a "Raids of the past" training ground, it was supposed to contain elements of ancient Rome (hints the coliseum and destroyed buildings) with the original idea being more crazy locations like destroyed monuments that Rome overtook and stole in this universe. I also chose to structure the design around those elements as it allowed for smoother movement and transitions between space. For example the coliseum allows for quick exits and allows the player to jungle gym up it to get high ground almost as smoothly as a jump pad.

I was the Level Designer on this project, I actively talked to the Dieseldome team and was under supervision of the project lead for feedback, requests, and communication with the art team about my design intent.

Remnants Overview

Remnants Overview

Gameplay

Remnants Right Approach

Remnants Right Approach

Remnants Right Ascent

Remnants Right Ascent

Remnants Bridges

Remnants Bridges

Remnants Top Catwalk

Remnants Top Catwalk

Remnants Middle Strait

Remnants Middle Strait

Remnants Old Coliseum Walls 1

Remnants Old Coliseum Walls 1

Remnants Old Coliseum Walls 2

Remnants Old Coliseum Walls 2

Remnants Overview Angle 2

Remnants Overview Angle 2

Remnants Raided Building

Remnants Raided Building