Solution is a fast-paced Halo Infinite 2v2-4v4 map. Set in a Dieselpunk factory, I designed it to emphasize verticality and fast traversal between levels. Solution was my first Halo Infinite map that I originally designed while being an early tester for the toolset under the title "Forge Council". During this time me and my good friend Eric Metzler wanted to push the tool to its absolute limits and show people what it's capable of. Frankly we achieved this goal and because we did it was among the first maps to go into official matchmaking playlists in Halo Infinite and because of its popularity it was featured in matchmaking twice—first as Solution, then as Kaiketsu due to its popularity.
Available now for download in Halo Infinite:
https://www.halowaypoint.com/halo-infinite/ugc/maps/590025e2-f6d5-42a4-8e60-5bec5ec5567d
Article for matchmaking implementation: https://www.halowaypoint.com/news/community-collection-update
My roles on this project:
Level Designer
Scripter
Collaborators:
Eric Metzler: https://www.artstation.com/ericmetzler
- Lead Environment Artist
- Lead Lighting Artist